Post by Beepo on Jul 9, 2005 15:37:50 GMT -5
I'm thinking about making a RPG for this board.
This is it so far.
The City RPG
You are a lone wanderer throughout the city. It is a rough town, and you decide to ride the subway. Some dudes kidnap you, and you try to escape. Back in the city, many things have changed. Every mand for himself, first one out of the city is the last man/woman alive.
Rules
Basic RPG. You wander around, walking up to people, and fight. Damage amount is: Attack-Defense=Damage. Or Magic=Magic Defense=Damage. Air is good against Earth, Earth is good against Water, Water is good againts Fire, and Fire is good against Air. Basic Cycle. You only attack once per post. This RPG will last probobly a good 45-60 pages once we get enough members. We need at least 12 members online everyday. The weapons are Swords, Daggers, Knifes, Schimtars, Lances, Magic, Axes and Bows. You can buy them at the weapons shop located at another topic. You start out with 1,000 gp and fight people to gain there earnings, or you can sell things for money.
Classes:
Swordsmen: Can use Swords, Daggers, Schimthers, and Knifes.
Attack: A
Defense: C
Magic: None
Magic Defense: D
Lanceman: Can use Lances, Knifes.
Attack: B
Defense: S
Magic: None
Magic Defense: C
Rouge Male: Can use Knifes, Daggers, Swords
Attack: C
Defense: C
Magic: None
Magic Defense: S
Rouge Female: Can use Daggers, Swords, Schimtars
Attack: A
Defense: D
Magic: None
Magic Defense: B
Black Mage: Can use Fire and Earth Magic, Daggers
Attack: C
Defense: D
Magic: S
Magic Defense: C
Black Wizard: Can use all magic, Swords
Attack: C
Defense: C
Magic: A
Magic Defense: C
White Mage: Can use Water and Air Magic
Attack: None
Defense: B
Magic: A
Magic Defense: C
White Wizard: Can use Water Magic, Lances, Knifes
Attack: B
Defense: D
Magic: S
Magic Defense: B
Red Mage: Can use Fire and Water Magic, Swords, Lances
Attack: A
Defense: B
Magic: C
Magic Defense: C
Red Wizard: Can use All Magic, Swords
Attack: B
Defense: D
Magic: A
Magic Defense: B
Axman: Can use Axes
Attack: S
Defense: C
Magic: None
Magic Defense: A
Horseman: Can use Swords, Lances, Axes
Attack: B
Defense: B
Magic: None
Magic Defense: C
Archers: Can use Bows
Attack: S
Defense: D
Magic: None
Magic Defense: S
Archers on Horse: Can use Bows, Swords, Schimtars
Attack: A
Defense: C
Magic: None
Magic Defense: B
Assassin: Can use Schimtars
Attack: OHKO depending on seconds count
Defense: D
Magic None
Magic Defense: D
Items:
Bronze, Iron, and Steel versions of Bows, Swords, Schimtars, Lances, Daggers, Knifes and Axes.
Bronze: 80 gp
Iron: 200 gp
Steel: 300 gp
Magic:
Air:
Air Seeth: Does damage. 80 gp
Air Circle: Lets you attack twice in one post. 200 gp
Wind: Lowers opponents defense. 80 gp
Gust: Does Damage. 300 gp
Winds of Accel: Heals you. 120 gp
Earth:
Tremor: Does damage 100 gp
Rock slide: Prevents opponent from attacking for 2 turns. 100gp
Earth strike: Does damage. 150 gp.
Earthquake: Does damage. 300 gp.
Move: Disables an item from use for the battle. 150 gp
Water:
Splash: Does damage. 80 gp
Spring Water: Heals you. 100 gp.
Water movement: Raises attack. 80 gp.
Tidal Wave: Does damage. 200gp
Healing Elixir: Fully heals you. 400 gp.
Fire:
Flame: Does Damage. 100gp
Fire Strike: Does Damage. 150 gp.
Flame Dance: Raises Attack. 200 gp.
Wildfire: Does Damage. 500 gp.
Flamge Ritual: Raises Defense. 200 gp.
Items:
Potion: Restores 15 HP. 50 gp
Hypnosis: Opponent under yoru command until the page ends. 600 gp
Summon: (Magic users) Summon a pawn to take the blow. 250 gp.
Super Potion: Heals 40 Hp. 250 gp.
Critical Throw: (For Axe users only) OHKOS opponent with an axe. 400 gp
Restore: Cures Hypnosis. 250 gp.
OMG RANDMON INSANITY!: A random item offect occurs. 280 gp.
This good?
This is it so far.
The City RPG
You are a lone wanderer throughout the city. It is a rough town, and you decide to ride the subway. Some dudes kidnap you, and you try to escape. Back in the city, many things have changed. Every mand for himself, first one out of the city is the last man/woman alive.
Rules
Basic RPG. You wander around, walking up to people, and fight. Damage amount is: Attack-Defense=Damage. Or Magic=Magic Defense=Damage. Air is good against Earth, Earth is good against Water, Water is good againts Fire, and Fire is good against Air. Basic Cycle. You only attack once per post. This RPG will last probobly a good 45-60 pages once we get enough members. We need at least 12 members online everyday. The weapons are Swords, Daggers, Knifes, Schimtars, Lances, Magic, Axes and Bows. You can buy them at the weapons shop located at another topic. You start out with 1,000 gp and fight people to gain there earnings, or you can sell things for money.
Classes:
Swordsmen: Can use Swords, Daggers, Schimthers, and Knifes.
Attack: A
Defense: C
Magic: None
Magic Defense: D
Lanceman: Can use Lances, Knifes.
Attack: B
Defense: S
Magic: None
Magic Defense: C
Rouge Male: Can use Knifes, Daggers, Swords
Attack: C
Defense: C
Magic: None
Magic Defense: S
Rouge Female: Can use Daggers, Swords, Schimtars
Attack: A
Defense: D
Magic: None
Magic Defense: B
Black Mage: Can use Fire and Earth Magic, Daggers
Attack: C
Defense: D
Magic: S
Magic Defense: C
Black Wizard: Can use all magic, Swords
Attack: C
Defense: C
Magic: A
Magic Defense: C
White Mage: Can use Water and Air Magic
Attack: None
Defense: B
Magic: A
Magic Defense: C
White Wizard: Can use Water Magic, Lances, Knifes
Attack: B
Defense: D
Magic: S
Magic Defense: B
Red Mage: Can use Fire and Water Magic, Swords, Lances
Attack: A
Defense: B
Magic: C
Magic Defense: C
Red Wizard: Can use All Magic, Swords
Attack: B
Defense: D
Magic: A
Magic Defense: B
Axman: Can use Axes
Attack: S
Defense: C
Magic: None
Magic Defense: A
Horseman: Can use Swords, Lances, Axes
Attack: B
Defense: B
Magic: None
Magic Defense: C
Archers: Can use Bows
Attack: S
Defense: D
Magic: None
Magic Defense: S
Archers on Horse: Can use Bows, Swords, Schimtars
Attack: A
Defense: C
Magic: None
Magic Defense: B
Assassin: Can use Schimtars
Attack: OHKO depending on seconds count
Defense: D
Magic None
Magic Defense: D
Items:
Bronze, Iron, and Steel versions of Bows, Swords, Schimtars, Lances, Daggers, Knifes and Axes.
Bronze: 80 gp
Iron: 200 gp
Steel: 300 gp
Magic:
Air:
Air Seeth: Does damage. 80 gp
Air Circle: Lets you attack twice in one post. 200 gp
Wind: Lowers opponents defense. 80 gp
Gust: Does Damage. 300 gp
Winds of Accel: Heals you. 120 gp
Earth:
Tremor: Does damage 100 gp
Rock slide: Prevents opponent from attacking for 2 turns. 100gp
Earth strike: Does damage. 150 gp.
Earthquake: Does damage. 300 gp.
Move: Disables an item from use for the battle. 150 gp
Water:
Splash: Does damage. 80 gp
Spring Water: Heals you. 100 gp.
Water movement: Raises attack. 80 gp.
Tidal Wave: Does damage. 200gp
Healing Elixir: Fully heals you. 400 gp.
Fire:
Flame: Does Damage. 100gp
Fire Strike: Does Damage. 150 gp.
Flame Dance: Raises Attack. 200 gp.
Wildfire: Does Damage. 500 gp.
Flamge Ritual: Raises Defense. 200 gp.
Items:
Potion: Restores 15 HP. 50 gp
Hypnosis: Opponent under yoru command until the page ends. 600 gp
Summon: (Magic users) Summon a pawn to take the blow. 250 gp.
Super Potion: Heals 40 Hp. 250 gp.
Critical Throw: (For Axe users only) OHKOS opponent with an axe. 400 gp
Restore: Cures Hypnosis. 250 gp.
OMG RANDMON INSANITY!: A random item offect occurs. 280 gp.
This good?